AI Insights · Timothy · October 2024
Top 5 Co-op Games Performance in Europe, Q3 2024
Discover the key performance trends of the leading co-op games on a unified platform in Europe during Q3 2024, including insights into downloads, revenue, and active users.
In the third quarter of 2024, the top co-op games in Europe, as analyzed by Sensor Tower, demonstrated varied performance trends across downloads, revenue, and active users. Here's a closer look at how these games fared during this period.
Roblox from Roblox Corporation saw a peak in revenue around late July, reaching approximately $4.7M, before experiencing some fluctuations, closing the quarter with $4.2M. Downloads peaked at 1.1M in the last week of July, gradually decreasing to 693K by the end of September. Weekly active users started at 52.4M and saw a gradual decline, ending the quarter at 46.4M.
Brawl Stars by Supercell exhibited a notable revenue peak at $8.6M in early July, with fluctuations throughout the quarter, ending with $7.2M. Downloads were highest in late August at 910K, followed by a decline to 534K by the end of September. The weekly active user base remained strong, starting at 51.2M and slightly decreasing to 43.6M by the quarter's end.
Whiteout Survival from Century Games Pte. Ltd. showed a consistent revenue performance, peaking at $3.4M in early September, and closing the quarter at $3.2M. Downloads peaked at 522K in early September, with a slight decrease to 420K by the end of the quarter. Weekly active users grew steadily from 1.6M in July to 1.9M by the end of September.
Paper.io 2 from Voodoo maintained a stable revenue pattern, with minor fluctuations around $6.5K. Downloads showed a notable increase towards the end of the quarter, rising from 332K in early September to 492K by the end of the month. Active users also saw an upward trend, reaching 1.4M by the end of September from 1.1M at the start of the quarter.
Lastly, PUBG MOBILE by Tencent Mobile International Limited experienced a decline in revenue over the quarter, starting at $3.1M and ending at $2.2M. Downloads reached a peak of 432K in early September and then tapered to 343K by the end of the quarter. The game maintained a robust active user base, beginning with 12.2M and ending with 11.3M.
These insights into the top co-op games underline the dynamic nature of the mobile gaming market in Europe. For more detailed analysis and insights, visit Sensor Tower.